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Any plans to take this further? I'd like to see what you had in mind for the bosses.

Hey, at the moment there are no immediate plans to take Rad Boots further other than to fix some of the issues highlighted in the feedback and implement some finishing touches (mouse sensitivity sliders etc, etc) and add a bit of polish. Overall, I am proud that it is a short, fun packaged FPS experience that showcases a multi-gravity mechanic .  

A really unique game mechanic for a game jam, made me feel like part of the Matrix. A really solid game. Loved the design really fun, audio is very on trend. 

Thank you for taking the time to play and feedback. I'm glad you had fun.

Super cool mechanic, gets  very  confusing in a good way, only issue i found was I managed to clipped through the wall just before the green room and ended up back at the player start room. Looking forward to seeing more

Hey thanks for your time and feedback, really appreciate it. To achieve the multi-gravity effect I had to switch from a Character Controller to a Rigid Body for player collision detection in Unity. I find that the Rigid Body is trickier to programme player collision but is certainly on my plan to improve once the jam is over. Thanks again.